![]() Now, this has caused a slight controversy over the use and performance of one of its supporting characters Ada Wong. Nearly every character has seen an extra layer of depth to who they are, the amount of screen time they are given, and a more improved pass over their original dialogue, with each character now sporting a new voice actor. The majority of the story is still here as it was, with Leon sent to track down the President’s daughter, it simply has been considerably more fleshed out, smartly written, and gives each character better reasons for being involved. The game’s opening moments are more fleshed out, and the lore’s deeper connections are here in far more involving ways, especially with changes made to the game’s ending. Each moment of the remake is enhanced by a much more improved aesthetic and darker atmosphere that finally brings the horror element to this action survival horror experience.Įach character, as well as several of the game’s villains, are given more backstory and substance here with a lot of smart changes to the story. Resident Evil 4 was essentially an action survival horror experience that felt far different than any previous entry. This is felt from the game’s first minutes and all throughout the story. One of the biggest changes to the remake is in the tone and mood when compared to the original. This is the result of dozens upon dozens of smart alterations that aid in producing an extremely satisfying and well-paced experience. Some encounters are gone and replaced with others, locations, and set pieces and how you originally interacted with them has been entirely changed. For nearly anything RE4R removes, it adds. So yes, the game has seen the removal of nearly all quick-time events amongst a long list of other absences. Resident Evil 4 Remake improves upon an already fantastic game with a tremendous amount of smart cuts and additions that allow it to flow far better and removed parts of the original that would be an eye-sore in today’s modern climate. With Resident Evil 4 Remake, Capcom has perfected the remake and has set the bar so high that it’s hard to say if anyone is going to top it. No, it isn’t revolutionary in how it plays, or its use of the third-person camera, or even how great it looks, because, holy shit is it ever gorgeous, it carries a new torch, something that Resident Evil 2, 3, and Dead Space all nearly pulled off to this level. This was a game where its original has aged far better than its predecessors, and yet after wrapping credits, it still justifies its existence tenfold. So, this brings us back to the Resident Evil 4 Remake and what this game now means for Capcom, hell, the industry as we know it. They improved the gameplay and expanded the story, fleshing out its cast of characters, the Ishimura itself, and especially that of the series lead, Isaac Clarke. Dead Space followed the same trend of retooling what worked and enhancing those features, providing much more than a 1:1 experience. ![]() ![]() Not by Resident Evil 4 itself, but by what Capcom was doing with these remakes. And, with Capcom making serious bank on its latest series of remakes, the Dead Space remake was pushed into full production due to being inspired by Capcom yet again. It’s no secret that the original Dead Space was heavily inspired by Resident Evil 4. A remake of the Visceral Games classic by EA Motive. Still, Capcom became the master of the remake, showing how it could and should be done. Each game would also adapt its original to newer and fresher modern tastes, improving the stories of each in different ways, and to varying degrees depending on what camp you are in. When Capcom remade Resident Evil 2 and its short but sweet follow-up in Resident Evil 3, it redefined what a remake could be, crafting new but familiar experiences that would occasionally color outside of the lines of the source material.
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